The topic of “game-based learning” is gaining considerable attention as more and more young people are learning from games outside of school and more and more teachers are leveraging the power of games to engage students in school.
Well-designed games can motivate students to actively engage in meaningful and challenging tasks, and through this process to learn content and sharpen critical-thinking and problem-solving skills. Education gaming experts have identified some of the key features of games that may have the greatest potential to affect student learning, including:
- exciting narratives and video-game quality graphics that motivate and engage students;
- challenging discovery-based tasks;
- adaptive supports that adjust to and support individual learners;
- formative assessment; and
- competition and rewards.
With the advent of modern web-based delivery mechanisms including smartphones and tablets, games are now available to young people anytime, anywhere.
An example of Game-Based Learning which develop social and emotional skills is Zoo U.
Through game-like scenarios and interactions, Zoo U supports students’ practicing and improving in areas such as cooperation, communication, emotion regulation, empathy, impulse control, and initiation of play. The Zoo U product will provide self-paced learning for individualized instruction, student progress reports, and implementation supports for teachers. For a video overview demonstration of Zoo U, please click here.
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